Skills

This was the final assignment for the Visual design fundamentals course. This taught me how to make polygon counts low on a massive scale. The level design layout and all of the other smaller models I made to be lower in polygon count since I needed to make sure that players could load the game and not lag. After I made the 3D scene and put all of the objects inside of it I also made it explorable so then a person could actually explore the scene. This was made in Unity and all of the objects shown do have collision.

In my at ODU I took a Programming with Java course (CS251). In this course one assignment I had to do was to make a portal that allowed both Doctors and Patients to sign in. Within this program I had to ensure that the passwords were encrypted so then people could not try to steal them. The program allowed doctors to give medicine to patients and patients could see how much it would cost. This assignment showed me how to maximize OOP and interfaces to a point I did not realize I could before.