{"id":210,"date":"2024-07-15T03:38:18","date_gmt":"2024-07-15T03:38:18","guid":{"rendered":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/?p=210"},"modified":"2024-07-15T03:38:18","modified_gmt":"2024-07-15T03:38:18","slug":"get-out-backstory","status":"publish","type":"post","link":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/2024\/07\/15\/get-out-backstory\/","title":{"rendered":"Get Out! Backstory"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Game Summary: &#8220;Get Out!&#8221;<\/h3>\n\n\n\n<p><strong>Core Experience:<\/strong><\/p>\n\n\n\n<p>Get Out! is a single-player terrorism game where users are left to their own devices to find the keys to an escape from a highly delayed killer; they have to manage their resources, but also explore the setting and remain silent.<\/p>\n\n\n\n<p><strong>Setting:<\/strong><\/p>\n\n\n\n<p>Get Out!\u2019s comparable location (which could be a forlorn mansion, an abandoned factory, or an old asylum) is a sprawling ruined building, full of creaking furniture, broken windows, paper strewn across the floors, rats and other creatures scampering about. This game is set in the modern day, and although modern technology will feature as a gameplay component in some way, inside the walls of the game\u2019s location none of that technology will prevail.<\/p>\n\n\n\n<p><strong>Character Locations:<\/strong><\/p>\n\n\n\n<p>Immediately upon game commencement, the player character and the killer are spawned into the map at random locations. The spawning point of the player character is far away from the killer\u2019s, giving a few moments for exploration and planning. Keys and the exit door are also haphazardly placed around the environment encouraging thorough exploration and making every playthrough unique.<\/p>\n\n\n\n<p><strong>Obstacles:<\/strong><\/p>\n\n\n\n<p>The main challenge is the killer, with an AI who seeks for the player, a deadly smart target for the player. His search can be conducted systematically and reactive to player moves (that is like a deadly smart environment), and there are many environmental obstacles (blocked paths, traps, limited mode to see, etc) that make the search of keys really complicated.<\/p>\n\n\n\n<p><strong>Character Progression:<\/strong><\/p>\n\n\n\n<p>The player avatar doesn\u2019t \u2018level up\u2019 or gain powers but learns to use the environment and wins through knowledge Also, characters pick up tidbits of lore about the nature of the world as they progress, clues that imply why they are being hunted, giving the genre an air of mystery, and providing players with a personal stake in the game. Players also have to ration their supplies of lights, flares and other noise-makers.<\/p>\n\n\n\n<p><strong>Motivation:<\/strong><\/p>\n\n\n\n<p>There\u2019s one clear, game-defined goal: survive and escape. The ghost story, told by environmental storytelling, adds many layers of motivation as players discern what\u2019s happening and how to end up in this situation, culminating (spoiler alert) in the grim origins of the killer. In this context, the urgency of fleeing the killer and the atmospheric horror of the setting combine to motivate players to work through the game\u2019s challenges, aiming to make each escape attempt as compelling and tense as possible.<\/p>\n<a class=\"synved-social-button synved-social-button-follow synved-social-size-48 synved-social-resolution-single synved-social-provider-facebook nolightbox\" data-provider=\"facebook\" target=\"_blank\" rel=\"nofollow\" title=\"Follow us on Facebook\" href=\"https:\/\/www.facebook.com\/facebook\" style=\"font-size: 0px;width:48px;height:48px;margin:0;margin-bottom:5px;margin-right:5px\"><img loading=\"lazy\" decoding=\"async\" alt=\"Facebook\" title=\"Follow us on Facebook\" class=\"synved-share-image synved-social-image synved-social-image-follow\" width=\"48\" height=\"48\" style=\"display: inline;width:48px;height:48px;margin: 0;padding: 0;border: none;box-shadow: none\" 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&rarr;<\/a><\/p>\n","protected":false},"author":24719,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wds_primary_category":0},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/posts\/210"}],"collection":[{"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/users\/24719"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/comments?post=210"}],"version-history":[{"count":1,"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/posts\/210\/revisions"}],"predecessor-version":[{"id":211,"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/posts\/210\/revisions\/211"}],"wp:attachment":[{"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/media?parent=210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/categories?post=210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/gamingjailyn\/wp-json\/wp\/v2\/tags?post=210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}