While not an academic highlight, ELECTROBASIS is the project I consider to be my most important work.
ELECTROBASIS published video game with multiple endings on Steam. The synopsis is that you play as a fallen angel, having literally crash landed into a casino and shorting it out of power. It’s run and populated by fellow cherubs, being made of electricity and taking humanoid forms with object heads: your goal is to store both the building’s as well as the people’s spark and whimsy!
My role in the creation of this game was as a pitcher of the concept, creative director, worldbuilder, character designer, 3D modeler, dialogue writer, and polisher. It was a very involved process that I dedicated my entire life to as it was being made. I worked with my classmates and motivated them as a manager, making sure everyone was always busy with something or another.
I can thrive in different roles, making sure all the gaps are filled in for any long-term project.
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