{"id":170,"date":"2026-10-09T16:54:39","date_gmt":"2026-10-09T16:54:39","guid":{"rendered":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/?page_id=170"},"modified":"2026-10-14T19:34:23","modified_gmt":"2026-10-14T19:34:23","slug":"fall-of-26","status":"publish","type":"page","link":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/fall-of-26\/","title":{"rendered":"Fall of &#8217;26"},"content":{"rendered":"\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button is-style-fill\"><a class=\"wp-block-button__link has-black-color has-pale-pink-background-color has-text-color has-background has-link-color wp-element-button\" href=\"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/2026-2\/\">&lt; Back<\/a><\/div>\n<\/div>\n\n\n\n<blockquote class=\"wp-block-quote\">\n<p>Design: Analysis Questions<\/p>\n<cite>Completed September 30, 1:45 PM<\/cite><\/blockquote>\n\n\n\n<p><a href=\"https:\/\/view.officeapps.live.com\/op\/view.aspx?src=https%3A%2F%2Fsites.wp.odu.edu%2Ftjord021portfolio%2Fwp-content%2Fuploads%2Fsites%2F41656%2F2026%2F10%2FDesign-Challenge-Analysis-Questions.docx&amp;wdOrigin=BROWSELINK\">Game 201T: Design Challenge Analysis Questions<\/a><\/p>\n\n\n\n<ol>\n<li>I still think Unity will be most useful to me for my final project.&nbsp; This is mostly so in part that I have more experience with it than any other engine thus far, but also due to the scope of my original concept- if it ever were to be completed- likely being better handled there.<\/li>\n<\/ol>\n\n\n\n<ol start=\"2\">\n<li>Unity has a free tier that I\u2019ll be taking full advantage of.&nbsp; Exceeding $200 million in yearly revenue, however, will result in the monthly cost of $210 or yearly cost of $2,310.&nbsp; I fortunately won\u2019t have to purchase either anytime soon, as I\u2019m positive that reaching such a threshold would take years, perhaps a decade if I had to think of a number, give or take.&nbsp; On a much smaller scale, I think I could become entirely comfortable with Unity in a matter of months, seeing how much I\u2019ve gotten the basics within just one.&nbsp; Other resources Unity can coincide with is Blender, from which a user can import models to animate and program as part of the final product.&nbsp; Another is the GitHub repository which can be used in place of Unity\u2019s built in version control, though I\u2019ve chosen to stick with the latter.<\/li>\n<\/ol>\n\n\n\n<ol start=\"3\">\n<li>Simpler alternatives to Unity that I potentially could\u2019ve saved myself from days of frustration, tears, and headaches with were GameMaker and Godot.&nbsp; I instead overambitiously chose Unity, believing it the best capable of handling a game of the scope I had previously dreamed.&nbsp; I\u2019ve learned the hard way that it would have been much, much wiser to have started small, both in game engine and game idea.&nbsp; \u201cKeep It Simple, Stupid\u201d is a worthwhile motto I\u2019ve known for years and ought to have remembered all this time.<\/li>\n<\/ol>\n\n\n\n<ol start=\"4\">\n<li>Three ways Unity may benefit my project:<\/li>\n<\/ol>\n\n\n\n<ul>\n<li>3D game support unlike GameMaker<\/li>\n\n\n\n<li>Followed by numerous tutorials thanks to a large user community<\/li>\n\n\n\n<li>Higher-end than Godot &amp; GameMaker but easier to learn than Unreal<\/li>\n<\/ul>\n\n\n\n<ol start=\"5\">\n<li>Three ways Unity may complicate my project:<\/li>\n<\/ol>\n\n\n\n<ul>\n<li>Development\/debugging roadblocks &amp; issues<\/li>\n\n\n\n<li>Heavier storage use over time<\/li>\n\n\n\n<li>Technical difficulties (lag, long loading times, crashes)<\/li>\n<\/ul>\n\n\n\n<ol start=\"6\">\n<li>&nbsp;&nbsp;Development issues can be aided by tutorials produced by Unity as well as its userbase, though this may inevitably eat up time depending on the persistence of said issues.&nbsp; Whether or not I become fluent in Unity\u2019s ins and outs, the limited amount of storage space on every device of mine is a looming blockade that will only grow as I create new projects and import more assets.&nbsp; My only options are to free up space by deleting unneeded content, paying for larger storage plans or higher-end devices, or transferring whatever I can to external hard drives.&nbsp; For the sake of time and money, my usual go-to is cleaning up whichever device with this recurring problem as best I can and taking advantage of any hard drive I can afford.&nbsp; Lastly, technical difficulties, while rare, can only be helped so much by skill, patience being the only way to bypass them most times.&nbsp; The fact that my laptop is rather basic likely contributes to performance issues that otherwise wouldn\u2019t be an occurrence on higher quality PCs.&nbsp; I will make use of it for as long as it lasts, going as far as to cool it off with a hand-cranked fan as its own cooling system has long become ineffective.&nbsp; When all else fails and this device is no longer operational, I\u2019ll see to purchasing an affordable replacement as soon as possible or contact ODU in hopes of acquiring a new one.<\/li>\n<\/ol>\n\n\n\n<blockquote class=\"wp-block-quote\">\n<p>Design: Research Exercise Questionnaire<\/p>\n<cite>Completed September 30, 2:25 AM<\/cite><\/blockquote>\n\n\n\n<p><a href=\"https:\/\/view.officeapps.live.com\/op\/view.aspx?src=https%3A%2F%2Fsites.wp.odu.edu%2Ftjord021portfolio%2Fwp-content%2Fuploads%2Fsites%2F41656%2F2026%2F10%2FDesign-Challenge-Research-Questions.docx&amp;wdOrigin=BROWSELINK\">Game 201T: Design Challenge Research Questions<\/a><\/p>\n\n\n\n<ol>\n<li>Video game design ad<\/li>\n<\/ol>\n\n\n\n<p>      <a href=\"https:\/\/lensa.com\/job-application-remote-video-game-designer-flexible-hours-contract-hiring-remote\/cpc-jd-v3\/fd0b8d5d011dd3ca7cffb841c3a5f742e443dff6221bf0ad67f599855ab8d87c?tr=237c3ee45b464650a6dca371641ebfa5intc1&amp;utm_source=Joblist+CPC+2&amp;utm_medium=cpc&amp;utm_campaign=SF-CaMO-CO-VP-1_ABT_B&amp;utm_content=377000\">Remote Remote Video Game Designer Flexible Hours (Contract) Jobs<\/a>&nbsp;<\/p>\n\n\n\n<ol start=\"2\">\n<li>Game designer portfolio<\/li>\n<\/ol>\n\n\n\n<p>      <a href=\"https:\/\/gerlogu.com\/portfolio\/games\/\">Games &#8211; Gerlogu<\/a>&nbsp;<\/p>\n\n\n\n<ol start=\"3\">\n<li>Needed skills<\/li>\n<\/ol>\n\n\n\n<ol>\n<li>Technical knowledge<\/li>\n\n\n\n<li>Team communication<\/li>\n\n\n\n<li>Flexibility&nbsp;<\/li>\n<\/ol>\n\n\n\n<ol start=\"4\">\n<li>Often employed technology\/software applications<\/li>\n<\/ol>\n\n\n\n<ol>\n<li>Unreal Engine<\/li>\n\n\n\n<li>Unity<\/li>\n\n\n\n<li>GitHub<\/li>\n<\/ol>\n\n\n\n<ol start=\"5\">\n<li>The most daunting skill for me would perhaps be technical knowledge, given it takes years of experience to become proficient in this industry, and I\u2019ve not had the smoothest start to begin with.&nbsp; Team communication thankfully shouldn\u2019t be nearly as arduous thanks to social media, the maintenance of connections being a far more basic skill just about anyone could have.&nbsp; The most daunting technology to me, however, would be Unreal Engine as I have yet to ever make use of it and the learning curve may be steeper than Unity\u2019s for my liking.&nbsp; Unity has become more manageable for me in the short time I\u2019ve used it, though I absolutely do wish I\u2019d dove into it sooner and made my life a bit easier.<\/li>\n<\/ol>\n\n\n\n<blockquote class=\"wp-block-quote is-style-default\">\n<p>Development: Game Engine Assessment<\/p>\n<cite>Completed September 20, 8:51 PM<\/cite><\/blockquote>\n\n\n\n<p><a href=\"https:\/\/view.officeapps.live.com\/op\/view.aspx?src=https%3A%2F%2Fsites.wp.odu.edu%2Ftjord021portfolio%2Fwp-content%2Fuploads%2Fsites%2F41656%2F2026%2F10%2FGame-Engine-Assessment-questions-1-1.docx&amp;wdOrigin=BROWSELINK\">Game Engine Assessment Questions<\/a><\/p>\n\n\n\n<ol>\n<li>Comparing engines&nbsp;<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; <a href=\"https:\/\/gamedevacademy.org\/best-game-engines\/\">Zenva<\/a><\/p>\n\n\n\n<p>b)&nbsp; <a href=\"https:\/\/tech-insider.org\/best-game-engines-for-indie-devs-2026\/\">Tech Insider<\/a><\/p>\n\n\n\n<p>c)&nbsp; <a href=\"https:\/\/www.creativebloq.com\/3d\/video-game-design\/godot-vs-gamemaker-which-is-right-for-you\">Creative Bloq<\/a><\/p>\n\n\n\n<ol start=\"2\">\n<li>Most interesting to me<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; Godot<\/p>\n\n\n\n<p>b)&nbsp; Unity<\/p>\n\n\n\n<p>c)&nbsp; GameMaker<\/p>\n\n\n\n<ol start=\"3\">\n<li>Further evaluation<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; <a href=\"https:\/\/thectoclub.com\/tools\/godot-engine-review\/\">The CTO Club<\/a><\/p>\n\n\n\n<p>b)&nbsp; <a href=\"https:\/\/gamedesignskills.com\/game-design\/is-unity-good\/\">Game Design Skills<\/a><\/p>\n\n\n\n<p>c)&nbsp; <a href=\"https:\/\/makerstack.co\/reviews\/gamemaker-review\/\">MakerStack<\/a><\/p>\n\n\n\n<ol start=\"4\">\n<li>Most to least popular<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; Unity<\/p>\n\n\n\n<p>b)&nbsp; Godot<\/p>\n\n\n\n<p>c)&nbsp; GameMaker<\/p>\n\n\n\n<ol start=\"5\">\n<li>Easiest to hardest to learn<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; GameMaker<\/p>\n\n\n\n<p>b)&nbsp; Godot<\/p>\n\n\n\n<p>c)&nbsp; Unity<\/p>\n\n\n\n<ol start=\"6\">\n<li>Most to least programming knowledge<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; Unity<\/p>\n\n\n\n<p>b)&nbsp; Godot<\/p>\n\n\n\n<p>c)&nbsp; GameMaker<\/p>\n\n\n\n<ol start=\"7\">\n<li>Best to worst user community<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; Unity<\/p>\n\n\n\n<p>b)&nbsp; GameMaker<\/p>\n\n\n\n<p>c)&nbsp; Godot<\/p>\n\n\n\n<ol start=\"8\">\n<li>Most to least available tutorials<\/li>\n<\/ol>\n\n\n\n<p>a)&nbsp; Unity<\/p>\n\n\n\n<p>b)&nbsp; GameMaker<\/p>\n\n\n\n<p>c)&nbsp; Godot<\/p>\n\n\n\n<ol start=\"9\">\n<li>&nbsp;&nbsp;Given Unity is the most industry-standard out of Godot and GameMaker, it just makes sense that it would best suit my needs.&nbsp; I\u2019m most excited about it being capable of bringing my vision to life, whether or not I know exactly how to make it so beyond that.&nbsp; My biggest concern is the work pipeline itself, getting stumped again and again while I try and fail to make mechanics and features work properly or how I envisioned them.&nbsp; Not to mention the amount of stress I may inevitably have to deal with trying to get through all this under a deadline, the main reasons I\u2019d prefer working on my own time as an indie dev and not someone else\u2019s if it can be helped.&nbsp; Unity has the advantage of a large user community, a plethora of tutorials, and handling 2D &amp; 3D game development.&nbsp; Even with all of that, I\u2019ll have to overcome my anxiety about the process and work diligently to keep a reasonable pace using all the resources and help I can get.<\/li>\n<\/ol>\n\n\n\n<p>&nbsp;&nbsp;For my project, I desired an extensive range of combat and movement that felt fast, fluid, and satisfying, yet I barely know the first thing about coding in C# or creating mechanics in Unity.&nbsp; The scope of the game I had in mind would admittedly be the sort that results in years of work, prototyping, and polishing.&nbsp; I would have to model the characters, enemies, buildings, weapons, and so on along with creating concept art, music- the whole nine yards.&nbsp; And for some reason, I stuck with prototyping that as one of my very first projects over a much simpler caving roguelike that could be done with in no time, at least compared to the former.&nbsp; I suppose it was the deeper story and feel of the more complex concept that clung to my mind the most as I love story writing and worldbuilding.&nbsp; Unfortunately, I can already tell I\u2019m flying too close to the sun.&nbsp; I thought if I shot for the stars then maybe I\u2019d hit a cloud, and of course that\u2019s still biting off more than I can chew at my lackluster skill level.&nbsp; Maybe someday, though, I\u2019ll see Scavenger\u2019s Stride come to fruition.&nbsp; Until then, Unity will be a good place to at least try to get my bearings.&nbsp; If that still proves too complicated for me to wrap my head around, Godot and GameMaker will be waiting for me as very beginner and budget friendly alternatives.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Design: Analysis Questions Completed September 30, 1:45 PM Game 201T: Design Challenge Analysis Questions Design: Research Exercise Questionnaire Completed September 30, 2:25 AM Game 201T: Design Challenge Research Questions Remote Remote Video Game Designer Flexible Hours (Contract) Jobs&nbsp; Games &#8211; Gerlogu&nbsp; Development: Game Engine Assessment Completed September 20, 8:51 PM Game Engine Assessment Questions a)&nbsp;&hellip;<\/p>\n","protected":false},"author":32785,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/pages\/170"}],"collection":[{"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/users\/32785"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/comments?post=170"}],"version-history":[{"count":5,"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/pages\/170\/revisions"}],"predecessor-version":[{"id":250,"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/pages\/170\/revisions\/250"}],"wp:attachment":[{"href":"https:\/\/sites.wp.odu.edu\/tjord021portfolio\/wp-json\/wp\/v2\/media?parent=170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}