Each of the three artifacts are from a small project of mine from about a year ago. It was a small test demo to see what I could get done while learning a new engine and programming language.

This first example is a simply enemy behavior code to give enemies a simple but effective AI.

Enemy-behaviour

Next is a field of view editor for the enemies before. This gives the Developer an easy way of changing how far and wide enemies can see.

Now here is a small door script with and interactor that is used to interact with the door as well as other objects.

interactor