{"id":61,"date":"2025-10-11T14:50:30","date_gmt":"2025-10-11T14:50:30","guid":{"rendered":"https:\/\/sites.wp.odu.edu\/writingtoo\/?p=61"},"modified":"2025-10-11T15:24:36","modified_gmt":"2025-10-11T15:24:36","slug":"blog-4","status":"publish","type":"post","link":"https:\/\/sites.wp.odu.edu\/writingtoo\/2025\/10\/11\/blog-4\/","title":{"rendered":"Blog 4"},"content":{"rendered":"\n<p>Marino, Matthew T., et al. \u201cUDL in the Middle School Science Classroom: Can Video Games and Alternative Text Heighten Engagement and Learning for Students With Learning Disabilities?\u201d <em>Learning Disability Quarterly<\/em>, vol. 37, no. 2, 2014, pp. 87\u201399, <a href=\"https:\/\/doi.org\/10.1177\/0731948713503963\">https:\/\/doi.org\/10.1177\/0731948713503963<\/a>.<\/p>\n\n\n\n<p>Garcia, Chris. \u201c<em>Using video games to achieve academic standards.\u201d<\/em> Edutopia, 25 Sept. 2024. <a href=\"https:\/\/www.edutopia.org\/article\/using-video-games-school\">https:\/\/www.edutopia.org\/article\/using-video-games-school<\/a> Accessed 28 Sept. 2025<\/p>\n\n\n\n<p>Schiner, Nick. \u201c<em>Game on: How to empower students to learn and play through gaming<\/em>.\u201d Digital Promise, 13 May 2022. <a href=\"https:\/\/digitalpromise.org\/2022\/01\/06\/game-on-how-to-empower-students-to-learn-and-play-through-gaming\/\">https:\/\/digitalpromise.org\/2022\/01\/06\/game-on-how-to-empower-students-to-learn-and-play-through-gaming\/<\/a> Accessed 28 Sept. 2025<\/p>\n\n\n\n<p>Reardon, Scott. <em>The Prometheus Man<\/em>. Mulholland Books, 2017.<\/p>\n\n\n\n<p>\u00a0Team, Editorial. \u201cGamification in Education: Explore Its Benefits and Applications.\u201d <em>Steps4Kids<\/em>, 21 Mar. 2025, <a href=\"https:\/\/steps4kids.com\/what-is-gamification-in-education\/\">Gamification in Education: Explore its Benefits and Applications<\/a> Accessed 11 Oct. 2025<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marino, Matthew T., et al. \u201cUDL in the Middle School Science Classroom: Can Video Games and Alternative Text Heighten Engagement and Learning for Students With Learning Disabilities?\u201d Learning Disability Quarterly, vol. 37, no. 2, 2014, pp. 87\u201399, https:\/\/doi.org\/10.1177\/0731948713503963. Garcia, Chris. \u201cUsing video games to achieve academic standards.\u201d Edutopia, 25 Sept. 2024. https:\/\/www.edutopia.org\/article\/using-video-games-school Accessed 28 Sept&#8230;. <\/p>\n<div class=\"link-more\"><a href=\"https:\/\/sites.wp.odu.edu\/writingtoo\/2025\/10\/11\/blog-4\/\">Read More<\/a><\/div>\n","protected":false},"author":29581,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wds_primary_category":0},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/posts\/61"}],"collection":[{"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/users\/29581"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/comments?post=61"}],"version-history":[{"count":3,"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/posts\/61\/revisions"}],"predecessor-version":[{"id":64,"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/posts\/61\/revisions\/64"}],"wp:attachment":[{"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/media?parent=61"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/categories?post=61"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wp.odu.edu\/writingtoo\/wp-json\/wp\/v2\/tags?post=61"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}