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3D Printing in Game Studies

Date: Feb 18, 2026, 10:00 AM to 11:30 AM

Today’s 3D Printing in Game Studies session with Prof. Moberly went smoothly and created a focused, collaborative environment for learning and making.

The workshop began with a discussion of game mechanics and how they shape player experience and design decisions. Participants then explored how to move from idea to prototype, learning that early versions are often simple and hand-drawn. Prof. Moberly emphasized that prototypes do not need to be perfect; quick sketches and paper versions help test ideas before moving to more advanced formats. The itinerary of game studies is from building prototypes to testing, then fixing in a circular way to repeat the process.

In the second half of the session, participants received an introduction to basic 3D printing workflows. We demonstrated how to access and use the printer through the web interface and shared beginner tips for preparing files and starting a print. Students were also introduced to online resources such as Thingiverse (https://www.thingiverse.com), where they can find and download models for prototyping and experimentation.

Two students attended today’s session, supported by Dr. Ola Swatek and Xianzhong Meng. Although the group was small, the workshop allowed for detailed discussion, questions, and hands-on exploration. It was a great start to the semester, and we look forward to welcoming more participants to future workshops.