Blog 4

Marino, Matthew T., et al. “UDL in the Middle School Science Classroom: Can Video Games and Alternative Text Heighten Engagement and Learning for Students With Learning Disabilities?” Learning Disability Quarterly, vol. 37, no. 2, 2014, pp. 87–99, https://doi.org/10.1177/0731948713503963.

Garcia, Chris. “Using video games to achieve academic standards.” Edutopia, 25 Sept. 2024. https://www.edutopia.org/article/using-video-games-school Accessed 28 Sept. 2025

Schiner, Nick. “Game on: How to empower students to learn and play through gaming.” Digital Promise, 13 May 2022. https://digitalpromise.org/2022/01/06/game-on-how-to-empower-students-to-learn-and-play-through-gaming/ Accessed 28 Sept. 2025

Reardon, Scott. The Prometheus Man. Mulholland Books, 2017.

 Team, Editorial. “Gamification in Education: Explore Its Benefits and Applications.” Steps4Kids, 21 Mar. 2025, Gamification in Education: Explore its Benefits and Applications Accessed 11 Oct. 2025

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