Blog 5

The main arguments of the opposition are that utilizing gaming in education shows inconsistent evidence, over multiple research that proves, that it improves learning in the classroom. This is told in the article “Negative effects of gamification in education software: Systematic mapping and practitioner perceptions”, which states that their research revealed over 87 studies reported negative effects from gaming implementation. It can take away from student focus by making student prioritize winning and receiving awards than the actual objective of the game. This is summarized from the article ” How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction”, that details that gamification can motivate student but can lead to the wrong type of motivation that is needed for the classroom and course. That it is difficult to implement based of creating or finding game designs that align with the course and teacher training on learning to utilize the game in the classroom. Which is stated in the article “Game-based learning in computer science education: a scoping literature review”. This outlines that although gamification in education has benefits, it is difficult to find games that run with the curriculum and teachers with the aptitude to integrate these into their teaching.

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